Go to shadertoy and try a webcam shader like this one
Make sure your browser is using the correct camera, for my config I had to press the camera icon in the top right corner of my browser and select the NDI Camera.
This is so cool! I got it setup on my Hypno pretty easily. I found a shader called Notebook Drawings that gives the camera a hand-drawn/lofi kind of texture
Now experimenting with mapping Hypno to a raymarched surface to live manipulate 3D objects with the Hypno feed. This paticular example is sort of an eye/planet generator but in the future I think this concept can be used for terrain and volumetric shape generation (imagine feeding hypno’s channels into a 3d grid).
This is my tracer mapping code based off an example I found: Shader - Shadertoy BETA
Light source can be moved around with mouse, also check out define toggles in the shader for a few different display options.
In the example below you can see the optional monitor of the Hypno feed and to clarify how it maps onto the sphere.
I haven’t ever gotten shadertoy working with VR you’re welcome to hack at it tho (never really had the right hardware for pc VR).
I haven’t been working on new effects (didn’t get many replies on this thread). I was hoping some of the community would jump in and try coding some effects of their own jumping off the dither example.
This is a website to read/complete if you’re interested in learning more about shader programming: https://thebookofshaders.com/
@Syntheist TouchDesigner is great for creating a VR environment with live video input as textures on objects or as virtual projections on a whole 3D scene. You can have virtual moving lights and also write or import shaders or spout/syphon/ndi any other software into it. It works with my old Oculus Rift really well.
Just a note, under Windows, this process will require Win 10 and above using NDI ver 5. The virtual
input tool, now known as “Webcam Input” no longer supports Win7/8. And you can’t really get ver 4
anymore. FYI